Robotron repair log – Sound channel missing

StatusFIXED

Repair cost:  $5

KLOV post: http://forums.arcade-museum.com/showthread.php?t=104663

Symptom: Some sounds missing

Diagnosis: Self test diagnostic indicates no sound on Line 3.  Check sound board logic.

Fix:

  • 9/23/09 – Tons of cold solder joints, pins barely holding in.  Resoldered all connector headers on all boards.  No change.
  • 9/28/09 – Jiggled 2J3, 10J3 connectors (ROM board to sound board), no change.
  • 10/21/09 – Check sound board with logic probe, pin 12 on PIA stuck high.  Traced back to the J4 connectors (from ROM to sound bd), all the way back to PIA on ROM board, which supplies the signal.  Pin 12 stuck high & never pulsed low when I put sound test into Line 3.  4.7K pullup resistor DIP package tested good, so confirmed the chip is bad.  PIA chip on order from Bob Roberts.
  • 10/24/09 – Replaced PIA on ROM board.  Sound lines all present in diagnostic screen & game sounds play fine.

Gorf repair log – no sound

StatusFIXED

Repair cost:  Approx. $3 (Some parts replaced unnecessarily, should’ve only been $1 fix)

KLOV Post: http://forums.arcade-museum.com/showthread.php?t=105260

Symptom: No sound

Diagnosis: 2A fuse blown on power brick.  Check all fuses, then sound amp circuit.

Fix:

  • 9/21/09 – Replaced 2A fuse, no change.  Pulled sound amp board and found a Kemet 15uf 20V tantalum cap at C1 shorted & 2 fried resistors at R1 & R4 with flame/smoke marks above them.  Although the resistors tested in spec, I replaced anyway.
  • 9/26/09 – Replaced C1, sound is back, but garbled and staticky.
  • 10/11/09 – Swapped in a buddy’s working amp board, sounds awesome, so it is the amp board for sure.  Replaced TIP31 power transistors on mine, no change.
  • 10/12/09 – Tested voltages, got 16v at all critical locations on board, according to schematic.  Replaced CR1/CR2 with a 1N4007, no change.  The diodes at these points are actually piggybacked with a glass-encapsulated monolithic capacitor.  104Z (.1uf 50v) axial ceramic caps on order.
  • 10/24/09 – Replaced axial ceramic caps piggybacked at CR1/CR2, and volume pots, no change.  Checked R1/R4 again, and realized I replaced with 330 Kohm resistors instead of 330 ohm.  Replaced with appropriate value resistors & sound is back.  A few unnecessarily replaced parts here, but leaving them on because board sounds better than it did before repair!

Frenzy repair log – RAM pattern on start

StatusFIXED

Repair cost:  $20

Symptom: 3 beeps, colored RAM pattern on startup

Diagnosis: Interconnect cables bad (were previously removed & reseated to test another board)

Fix:

  • 9/23/09 – Replaced 3 connectors with SCSI cables.  No change.  Found DIP switch thrown which was causing it to stay in test mode.  Flipped SW1 open and game booted.

Notes:

Self-test beep pattern on start
A series of 8 self-tests occurs each time the game is powered on, or reset.  The LED is on the ZPU-1001 board and each flash is accompanied by a tone.  The test will stop at the malfunctioning circuit, provided all the boards are connected properly.

1st beep – ROM circuits on the ZPU board
2nd beep – “scratch pad” are of the RAM on the ZPU-1001 board
3rd beep – Screen RAM on the VFB-1000 board
4th beep – RAM circuits on the BSC-1000 color board
5th beep – Shifter/flopper circuits on the VFB-1000 board
6th beep – Arithmetic and Logic Unit (ALU) on the VFB-1000 board
7th beep – Interrupt and Non-maskable Interrup (NMI) circuit portions which are on both the ZPU-1001 and VFB-1000 boards
8th beep – If the game still does not work, malfunction is in a circuit outside of the self-test program